EDIT: I found the mod causing the problem; !Expanded Stellaris Traditions ACOT PatchAfterburners + Dark Matter Thrusters, Exotic Gases as Fuel edict, and use them to screen and flank for the battleships, and potentially reinforce empire chokepoints. Armor- 12. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Defenses should be 1 shield, 2 armor with advanced afterburners. battleship auras are gone. This is useful against corvettes with high evasion and for Large Weapons since they dont have as much accuracy as smaller and medium sized weapons and we need to have every DAKKA count. Synthetic Personality Matrix:. Afterburners are crap. 2. Use nothing but Battleships with a max of two titans per fleet. 1. This is done to store and access information on a device and to provide personalised ads and content, ad. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. - Defender of the Galaxy ascension. Cheats. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. Rapid deployment, combined with afterburners on all ships and admirals with speed bonuses. Still need to get Coilguns, Armor and advanced ship computers. Reactive Armor: 10 1: 15 +15% Armor Hardening Afterburners let your ships get into range faster. Award. i have to say so atm i try missiles with afterburners and boberwings to see if it is efektive. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. Subscribe to downloadBetter Civilian Ships. 对该项目的细节说明请添加至相关页面. Alright, it's been a "while" since I played (understatement) but this is what I remember doing roughly. Advanced Afterburners: tech_afterburners_2. To open the console, press ~ and then enter “research_technology (technology_id_here. First you must find it in your galaxy, if it has spawned, like any Leviathan. Shields can be stacked higher than armour. You could go Plasma/laser only or pur kinetic, both can be usefull while Energyweapons you will have less range and with pure Kinetic less. Particular_Jicama_97. These are absolutely incredible workhorses and are very well-balanced, they tend to crush the AI's fleet composition. It is going to be focused on PvE, but a lot of these designs will also be a. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If I put afterburners on my carriers, will they be better able to stay at range, or. In a straight fight, Cruisers are superior to Frigates for both Torpedo and Neutron Launcher. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. One suggestion would be to note the anti-synergy between armor/shield piercing weapons (missiles, disrupters, etc. This guide is about playing Stellaris in a multi-player contest. 2 = 72%. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. 6%. Best A-slot tech is Enigmatic Decoder. You could skip destroyers. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff. if the enemy is strong just check their composition and counter. this is three fleets started from the station one jump away racing to the same station. Any Star. -In Homeworld, Marine Frigates served a very specific purpose and required careful micro or they were completely useless. How to unlock the Who Scraps the Scrapper achievement. 3. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Making afterburners a utility slot item? Personally I think the “utility” slots are rather homogenous (just different types of defences, no other options at all) and maybe we should allow speed being an alternative that can be. Also keep in mind, if you have enough energy you can handle some deficit in most resources. Obviously, replace technology_id_here with the technology ID of your. 32, 5. They are excellent support ships and are not meant to be ships that engage in direct combat. Go to Stellaris r/Stellaris. 1 = 66% and advanced afterburners increase this to 60% * 1. Ofc i dont have enigmatic encoders, otherwise i would use them at destroyers design and simply use that. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. udkudk1 Science Directorate • 1 yr. Ask questions if you have 'em and let m. Available only with the Apocalypse DLC enabled. If you want to use this mod or stop using it, I advise you to launch a new game. Go to Stellaris r/Stellaris. Despite carriers having greater "official" fleet power. 3, and yes I know it's quite long. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Stellaris Cheats; Technology Codes;. This rapid acceleration of air is achieved by injecting fuel into an extended exhaust nozzle section. Ascension perks. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Missile Cruiser the long-range missile cruiser is a very solid mid-game option. [deleted] • 5 yr. Stellaris-CODEX Stellaris. But literally the only two reasons I still include them in my fleets is a) roleplay and b) their super long range titan beam, that instantly starts battle with every enemy fleet in the system, making them unable to escape. They are fast ships although not as fast as Corvettes, but they make up for this by fielding much more firepower than a Corvette. In a recent game I had to move one across half my empire while quickly. 掠夺者帝国. 1 = 66% and advanced afterburners. I basically run this fleet until i can get battleships which i run 4 designs of those. Maybe +5 tracking for kinetic artillery, or afterburners. 5% (thrusters +10, destroyer +35, excess power +1 according to the tooltip). When I add afterburners. They made both ship types perform worse, and it would appear that the. In a recent game I had to move one across half my empire while quickly. 1% armor daily regen. asswhorl • Toxic • 6 yr. Go to Stellaris r/Stellaris. Shields can be stacked higher than armour with. #2. Pick off their fleets one by one. If I put afterburners on my carriers, will they be better able to stay at range, or. it has an Evasion rating of 47. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) When you only have early-game core components (engines, etc. Hence you will have to take the terminal system on your own 90% of the time. Due to being able to use 3 Afterburners they are way, way faster than Frigates and better able to close distance to deliver their Torpedo payload. 0. ago. Currently 2 computers try to get inside the minimum range. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. System: Max systems, line computer, afterburners, and auxiliary fire control. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. It can take corvettes, frigates, destroyers, most other. Tier 0 is used for starting technologies. I looked into it for the same reason, and it is because the scope is set as "ship_modifier" instead of just "modifier". If I put afterburners on my carriers, will they be better able to stay at range, or. Cheaper Alloys cost than armor. If I put afterburners on my carriers, will they be better able to stay at range, or. © Paradox Interactive. Your options for T1 techs are:. Sure, depending on the ship. One is the battle fleet, and is made up of artillery battleships and picket/hangar cruisers. Takes me like 15 minutes to set up all the orders but when I hit play things progress very rapidly. This fuel is ignited by igniters located. One suggestion would be to note the anti-synergy between armor/shield piercing weapons (missiles, disrupters, etc. asswhorl • Toxic • 6 yr. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Thanks. If I put afterburners on my carriers, will they be better able to stay at range, or. Wanna Lower Your Ping for FREE? Get The GearUp Booster HERE: MSI Afterburn. 6 combat rebalance update. 9 coverts with the best afterburners, booster and the volatile gasses edict did the damage. If I put afterburners on my carriers, will they be better able to stay at range, or. Avoid autocannons because they look good on paper and give you a. Devastator torp + autocannon/disrupter. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0 unless otherwise noted. The rest of the fleet is balanced against the 3x Afterburner Battleship (All above 234 speed). Players can also buy slaves from the market. 5. Try boosting their evasion as well through combat computer and thrusters in the auxillary to counter the artillery. whereas getting rid of afterburners is a major maneuverability and evasion nerf. In this case it's personal preference, but with Evasion getting the nerf bat in 3. Mid game. Sabaithal Dec 17, 2018 @ 1:39pm. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. can be nice on 6m plasma cruisers if you dont find crystal forged, the. That's what the displayed +10% or +20% actually mean. Result. ?! เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ750. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. The 3. On one hand it allows the corvette to get in range sooner, and start shooting, but on the other hand it. . flak is probably a good idea, as it counters the evasion of the strike craft. Unlocking the Galactic Market in Stellaris provides access to a wider variety of resources, including rare ones like Volatile Motes and Zro. Afterburners: tech_afterburners_1. #1 South Paw Feb 12, 2018 @ 4:34pm Originally posted by xnadu27: No. Discussion. If I put afterburners on my carriers, will they be better able to stay at range, or. An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. It's almost entirely useless on anything other than a corvette, yes. Really helps winning. As far as moving ships around the map faster, afterburners and better engines help, but the best way is to build gateways at your. If I put afterburners on my carriers, will they be better able to stay at range, or. Armour and shields are mostly useless against them so leave those slots empty for cheaper ships. For the titans, use the negative shield debuff and the. Is it worth puttting two afterburner upgrades on a ship?Don't wait and try Stellaris mods right now. Stellaris > Guides > MarioMinaccia's Guides. Is it worth puttting two afterburner upgrades on a ship?So I feel that in the game, the engines presented could be tweaked, and I was thinking of something like this. Contents. Go to Stellaris r/Stellaris • by [deleted] View community ranking In the Top 1% of largest communities on Reddit. I will. Empires throw fleets at each other until one side emerges victorious. In Stellaris "It depends" is very much the thing. Overall though this is a good guide. and many corvettes (to fill in). If I put afterburners on my carriers, will they be better able to stay at range, or. If I remember correctly, I think in version 3. Whatever you prefer. It is going to be focused on PvE, but a lot of these designs will also be a. WARNING: This mod modifies vanilla files and may not be compatible with other mods. Cruiser: 120 speed, +125% DMT = 270 speed. They also have more guns overall for better firepower and better durability. ?! Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasLack of opportunity cost is the biggest pervasive issue in Stellaris in all facets of its gameplay, and it rears its head here too. 2, this include batteries for Orbital Rings. View community ranking In the Top 1% of largest communities on Reddit. Component. 6. mcsproot May 12, 2016 @ 3:11am. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Basic afterburners increase this to 60% * 1. Stack them with Afterburners and you can get them to be fast enough to match anything less than a dark matter engine Corvette, while having firepower/Alloy and firepower/Naval Capacity that absolutely obliterates battleships. #2. Also, those are the in combat values. Some builds will 100% counter another and annihilate the opposing fleet and take only small losses. Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. Sure, they take some losses, but they’re absolutely devastating that way. 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Showing 1 - 2 of 2 comments. Late game you’ll find the most use out of the Missile Boats and Pickets as Interceptors become paramount to useless. Usually it would be 70% or 90%. 25 / ×2. Legacy Wikis. GettingSpooky • 3 mo. C&C: Scrin Ships Mod. Can choose to instead gain 80-175 Influence if Spiritualist or Fanatic. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Or you can stick to the low-Power weapons which happen to be much less deadly than the Power. Originally posted by Paragon: The main way is definately technologies; upgraded warp drives, faster engines, afterburners, etc. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Advanced shields require Strategic Resource to make. Furthermore, towards the end of the game evasion, you can increase the rating to 90% using an admiral with the psychic trait or enigmatic encoder. ?! Login Store Home Discovery Queue Wishlist Points Shop News Stats394K subscribers in the Stellaris community. 0. Tags: Credit Blagoy Stellaris 1. 先进加力燃烧室 (Advanced Afterburners) 解锁部件: 先进加力燃烧室. After that the side systems aren't really a threat and the factory system is impossible for the AI to. Sciira • 6 yr. Stellaris. I'm not sure if Stealth works against the Enigmatic Fortress; if it does then stealthy Torpedo Frigates could be a cool approach, if not it will be suicide. ago. 16 DPS. Is it worth puttting two afterburner upgrades on a ship?科技/工程学科技. Stellaris Dev. Darvin3. I suspect that it is either completely bugged or someone changed it from 90% to 0. Afterburner are forbidden for Starbase because auto-design like to pick it on starbases design. 8. I also make fast fleets with nothing but corvettes with afterburners - those I use to flank enemies and quickly take out undefended areas. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. 5K,最多10K左右。. Afterburners modify Combat Speed, not Evasion. This is especially useful on corvettes which can only mount small weapons and torpedoes. Related Topics. 4% without the admiral. You can see the effect directly if you put two afterburners in and watch the numbers. Early game the AI uses auto-best designs for its ships. 7) and 2 afterburners. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Advanced/Afterburners +20% Speed +10% Evasion/+10% Speed +5% Evasion is useful for giving your ships that extra boost in Evasion or boosting their overall speed for faster close range combat or as aid to a fleet that requires to travel faster within the system. When no enemy in desired range, then the ships will attempt to gain range. Hell not micro managing your planets is harmful. (engine and afterburners). Home; Guides; Code Lists. Afterburners generate a larger amount of thrust by accelerating the air mass passing through the engine, without the need to increase the engine size. 1. Hull- 9. I haven't done combat testing to verify wether it's a typo or it's the real stats. Cheats. Navy F/A-18 Hornet being launched from the catapult at maximum power. Battleship XLLLMM serves as the basis of this design. I am still learning about ship structure and components :) #2. Afterburners for extra evasion and speed make you more difficult to kill. Afterburners do indeed make ships go faster outside of combat, you can test if you want easily, build a corvette with and one without an afterburner and "race" them from your starbase to the edge of the system. So that really leaves Missile Cruisers as the only option that stands out. Per page: 15 30 50. I downgraded their engine to level 2 but they are charging faster than my destroyers with level 4 engine and afterburners. I'm not sure how many you need, but they have. 2. Introduction Criminal heritage has always served a niche in Stellaris. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. #8. I've always used Afterburners as far as I can remember but only on corvettes, getting 90% evasion which I believe is the cap for it is really good, have a fleet of corvettes and you don't really lose that many unless you're throwing them at something you're obviously going to lose against. With 3x Afterburners available, this is the fastest possible Battleship. Autocannons are extremely short range. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinks. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. As missile tech advances upgrade. Battleships and cruisers can have three aux slots, all of which can be filled with afterburners. " Looks like a potential gamechanger for ship builds. Stellaris > Guides > James's Guides . release trailer. And it's true that you can kill the space creatures at your convenience. The way players tech is cherry picking the good technologies, while bad technologies are left alone as future "reset cards". We will explore all of the new features i. 54, 29. Advanced/Afterburners +20% Speed +10% Evasion/+10% Speed +5% Evasion is useful for giving your ships that extra boost in Evasion or boosting their overall speed for faster close range combat or as aid to a fleet that requires to travel faster within the system. ?! Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesGo to Stellaris r/Stellaris. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Better Afterburners Stellaris. 54, 29. . You need to use Line computer with these to negate their grotesquely terrible accuracy, but they pack an immense punch. (I always preferred afterburners for mono-corvette fleets - the faster strategic movement, the better. ?! Login Store Home Discovery Queue Wishlist Points Shop News Stats394K subscribers in the Stellaris community. First off, there is a best design for every class of ship. 99 DPS. This is applied to evasion after other added values. Fleet power is a rough example of how strong a fleet is. Home; Guides; Code Lists. 2 = 75. plasma meanwhile has 5% of the effectiveness of. Stellaris > Guides > MarioMinaccia's Guides. Stellaris has less weapons, less diverse factions and we dont need more ways to exploit the AI. Content is available under Attribution-ShareAlike 3. Utility slot should be set to Afterburners for maximum speed. " Looks like a potential gamechanger for ship builds. ; About Stellaris Wiki; Mobile viewAfterburners let your ships get into range faster. Any Star. Krakonkillr • 3 yr. Stellaris Real-time strategy Strategy video game Gaming comments. Support modules tend to boost one stat by a little: There's Reactor Boosters for additional Power, Auxiliary Fire Control for more Chance to Hit, Shield Capacitors for better shielding, and Afterburners for more speed and evasion. Advanced Afterburners: tech_afterburners_2: Advanced Battleship Hulls: tech_battleship_hull_2: Advanced Corvette Hulls: tech_corvette_hull_2: Advanced Cruiser Hulls:Destroyers are expendable, you use them in bulk as picket ships to protect your battleships. Corvettes are quick, cheap to build, and smaller but have high evasion. Originally posted by HugsAndSnuggles: Afterburner goes into aux slot, though. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Go to Stellaris r/Stellaris. ; About Stellaris Wiki; Mobile viewThe ability to get an alpha strike against the enemy trumps most conventional naval strategies in Stellaris. Advanced Afterburners: tech_afterburners_2. Example: Base corvettes have an evasion of 60%. This can mostly seen on carrier stations wielding 10k+ power without platforms, then lose to a 7k. 6. Strap Afterburners. But the sunlight speed increase is quite significant being 20%. In other words, evasion and protection are not mutually exclusive. Stellaris. 所有帝国的舰船进入掠夺. Their strength doesn’t lie in their weaponry. Torpedo corvettes for example can get good use out of the speed to have a better chance to get in range before being shot down. If I put afterburners on my carriers, will they be better able to stay at range, or. ago. ?! Σύνδεση Κατάστημα. If you want to know more about the rest of the Stellaris combat ships check out the Cruiser. Starbases always get filled with archeotech components even while thay are far. 6 has been Battlecruisers made with max M-Slots filled with swarmer missles (this also gives you 2 strike craft), Artillery Computers, and 3x Afterburners. A uxiliary Fire Control just makes it so that your weapons manage to hit something. 例如:“异种保护区”(建筑)的特殊说明请在“建筑. 25X all crisis 2300 end game: Contingency is hands down the hardest. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Current Stellaris Ship Meta (for v3. Switch the computer to a Picket computer so the. ago. 15. Only exception when you MAY use regen (or afterburners on larger maps) instead of aux comps - when you're loaded with 100% accuracy weapon (like torp vettes + disruptors for example) and don't have enigmatic tech yet. Unlike regular. 3 Stellaris 1. Due to being able to use 3 Afterburners they are way, way faster than Frigates and better able to close distance to deliver their Torpedo payload. Base (+10) plus Dark Matter Thrusters (+12), plus Guerilla Tactician (+50%) plus 2 advanced afterburners (+20%) = 37. 5% to 0. Even if it is the only available addon I have, leaving the. Assuming 3. 4% of ship cost * Ship energy maintenance reduced from 0. If I put afterburners on my carriers, will they be better able to stay at range, or. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. - energy types with tachyon lances and large plasma weapons (was neutron launchers before 3. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3 Afterburners, and they absolutely stomp the AI's Corvette-heavy fleets due to the high tracking on many of their weapons. 53. I just throw afterburners on them and boost the evasion through the roof. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. This is useful against corvettes with high evasion and for Large Weapons since they dont have as much accuracy as smaller and medium sized weapons and we need to have every DAKKA count. Which result in inability to fire those weapons. I. Stellaris. ago. Defense: Any 1-1 combo of armor and shields to maintain flexibility. 所有帝国的舰船进入掠夺. Purchase ACE COMBAT™ 7: SKIES UNKNOWN and get the playable F-104C: Avril DLC as a bonus. Many thanks. Most weapons have base accuracies that are less than 100, so most will benefit (missiles, disruptors and arc emitters are the exceptions) and get a DPS increase just from the presence of the auxiliary fire control. However, as this post shows, choosing between the two weapons is a little more convoluted. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Since sublight flight is like 90% of travel time now it gives tactical advantage and also makes jumpdrive penalty less painfull. Legacy Wikis. Fleet power is only a rough estimate and always has been. A complete and up-to-date searchable list of all Stellaris technology IDs. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. When I add afterburners. Battles between fleets of roughly the same size and tech come down to a rock paper shotgun effect. The extra speed keeps them running out of range for longer while they spam missiles. Use Afterburners with Carrier computer to keep maximum distance. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Titans are underwhelming. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. ; About Stellaris Wiki; Mobile view Cruiser VS Battleship. ago. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. Armor- 12. Ship Design Components. I set the battle fleet to passive stance and following the escort fleet, which is on aggressive. r/Stellaris. And it gave evasion to boot. . Usage. Speed is so crucial in 2. This page was last edited on 24 April 2022, at 17:27. #3. Tier 1 (Starter): Nuclear thermal thrusters (Orange icon) Tier 2: Plasma thrusters (Yellow icon) Tier 3: Fusion thrusters (Blue. These IDs are intended for use with the “research_technology” console command. 8. Juggernaut. I’m even running the remnant origin with another relic. o_O Destroyers actually require afterburners or their evasion will be too low. ago. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods.